The History Of Video Game Consoles
With the closing of an era Sega released their latest and so far last console in 1996, the SEGA Dreamcast. Build with an all new disc driven hardware instead of cartridges, the Dreamcast still fell in fourth place behind Sony, Nintendo, and Microsoft in the sixth generation of consoles. SEGA withdrew from the console business and focused on their games. SEGA now sells games to nintendo, Microsoft, and sony instead of selling consoles. SEGA isn’t the only game company to come out of Japan.
Nintendo began as a small card game business and successfully started expanding into a gaming giant with a rich history. Fusajiro Yamauchi Started making flower cards ( Japanese game cards) in Kyoto, Japan 1889.
Hiroshi Yamauchi took control of their family business around 1950 . Three years later Hiroshi became the first to mass-produce playing cards in Japan.
1980 Nintendo expanded to the U.S. and artist Shigeru Miyamoto created the game donkey kong for a coin-operated game with the hero of ‘jumpman.’
Creator renamed ‘jumpman’ to ‘Mario’ due to his ‘ resemblance to their office landlord, Mario Segali.’ four years later Nintendo developed the ‘famicom’ later renamed to Nintendo Entertainment System.
Legendary games like Super Mario Bros and The Legend of Zelda came out soon after the console hit the market.
Tetris came out in 1990 with the unique portable console, Gameboy. Later the Nintendo 64 launched in 1996, became the first 64-bit console.
With new games coming out for the Gameboy nintendo launched ‘Pokemon yellow and pokemon silver ‘ launched in Europe on April 6th, 2001.
Over its launch weekend, one million units of Pokemon Gold and Silver were sold, making it the fastest selling game.'( Nintendo History) 52 years as president Hiroshi Yamauchi, named Satoru Iwata as his successor in 2002.
Multiple gameboy versions came out like gameboy SP, gameboy mini and the gameboy advance. With 2 foldable touchscreens the Nintendo DS released in fall 2005 with multiple variants afterwards years later like the DS lite, DS 3D, and DS XD.
In 2006 nintendo released their new anticipated Wii remote that tracks your movements and targets a more family-fun entertainment system.
Nintendo announced the Wii U last year with a touchscreen controller and trackable movements and connects with the internet.
1995 began to transform the gaming industry when Sony entered the game market with their revolutionary idea.
Sony started out developing audio processors for Nintendo’s newest system, Super Nintendo. In Sony’s youngest years they focused more on business and technology, ‘in 1986 they developed alongside Philips Electronics a new kind of CD-ROM called the CD-ROM/XA.’
( History of the Sony Playstation) Normal CD’s produced sound, video, and data but could not be combined with each other. A game produced off the original CD you would need a CD for sound, a CD for Video, and a CD for data.
CD-ROM/XA changed how to create games, CD’s produced more space for better graphics and sound. Nintendo first made a deal with Sony to apply this new technology to their Super Nintendo so it would be their first disc based console.
Backstabbing Sony, Nintendo gave another deal to Philips Electronics to make another disc-based console that broke Sony’s first deal. Luckily for Sony, Philips Electronics deal with Nintendo fell apart and Sony decided to continue their own disc-based system.
‘Finally in 1994, Sony released the PlayStation (aka PSOne) in Japan and 11 months later launched the console in North America and Europe 1995.’
(History of the Sony Playstation)Sony’s ‘instant hit’ created a shockwave through the gaming community with the release of their second, third, and most recent fourth Playstation console in the span of nineteen years.
When sony came out, a new era of the gaming started. Xbox, from the creators of a computer giant, came out of the blue when Microsoft announced their entrance to the gaming world in 2000.
Dubbed to be build like a pc the Xbox was hyped in the beginning. On March 10th 2000 Xbox was announced, but to no avail. gamers believed that the Xbox would not make a good console.
Bill Gates ‘pushed the envelope’ with their marketing budget said Rick Marshall when Gates purchases Bungie to create an exclusive game only on xbox, Halo.
Halo broke a sales records of 1 million copies sold on their first day. Without Halo, Xbox wouldn’t have lifted off the ground as they did.
Overseas Xbox Being in foreign territory they received less popularity than Microsoft liked. In April the same year , couple weeks later, Microsoft slashed their prices to outbeat Nintendo’s Gamecube release.
After one year Xbox-live released, First step in joining the gaming community together. Xbox started the revolutionizing way to connect players with player over one console.
Due to their price cuts Microsoft paid more money than they sold for. Halo 2 saved microsoft again by selling 2.5 million their first day, double than the first game.
2005 Microsoft started gaining money after revealing their Xbox 360. Build with an even higher processing power the Xbox 360 produced better graphics and gameplay.
Microsoft Used their new device to connect to the internet quicker and faster to give gamers a faster pace to connect to the internet. Xbox started connecting gamers together with their consoles to connect directly to the internet.
Since 2004 gamers connected to the internet through their consoles, but recently the internet has connected to the gamers. Since the first smart phone there has been an app store. A new era has arrived with the arrival of tablets. Instead of placing coin into slots, all we have to do is turn on our phones. With major improvement to processing speed to render generation games shift to what the public finds best. Games don’t receive rewards due to better technology or greater performance. Gamers respond to what the games hold, a tale, a story, a foretelling of a generation, an art piece. Pong to halo, every generation has a game to symbolize their existence. Mario and tetris shows the culture every generation share with each other. Games have empowered us to reconnect to the rest of the world, or maybe just your family. Games are testimonies of a generation, enjoyed by a generation, played by a generation, and passed down to another generation.